Jebeddo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, violet cloak. His golden hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Family. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 500 gp.
Delg Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Mercenary. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: This man loves poetry and to teach people poetry more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: He wants to get laid.
Ideals: Artistic, Philantrophist, Persistence. Bonds: Attractive, Poor, Immigrant. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 80 gp.
Lamlis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east, but his parents moved at a very young age to the south. Cursed with vampirism at a very young age, Lamlis has worked very hard to control his curse. During his travels, Lamlis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lamlis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lamlis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Ozyman Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He has gleaming, smiling blue eyes.
Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Stableman, Ozyman learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20000 cp.
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