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NPC Generator

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Advanced [show]


Hobart Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he sports red clothing, slightly heavier than average wear. His tied-back hair is blonde. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Shy, Lazy. Bonds: Immigrant, Nature, Enemies. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Hobart Hilltopple, Male Halfling Ranger 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Umpen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Umpen took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Rich, Nature, Family, Adventurer. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Umpen Wildwander, Male Gnome Barbarian 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Manfred Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, and sports empty pouches on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the north. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He was granted divine powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Poor, Slave. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Manfred Rothenel, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Alchemist’s fire.


Social Check DCs


Harvest Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Stableman profession.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He became a Locksmith soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Insomniac, Greedy. Bonds: Job, Immigrant, Slave. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Harvest Mirror, Male Tabaxi Wizard 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1900 gp.


Social Check DCs

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