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NPC Generator

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Bork Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His thin eyebrows rest above his beady amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bork fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Poor. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Bork Charlton, Male Half-Orc Druid 9
Medium (5'2") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1800 gp. Banded agate (5 gp). Blue star sapphire (1400 gp). Red-brown spinel (100 gp). Deep blue spinel (1000 gp). Rose (20 gp). Jasper (20 gp).


Social Check DCs


Alberich Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His auburn hair is heavily combed to the left. This gray eyed southerner is not easily forgotten.

Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Actor profession.

History: Alberich lived on a farm with his father, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and he feels threatened by others

Flaws: Depressed, Fearful. Bonds: Job, Family. Occupation: Architect

Voice: Stutters

Attributes [hide]

Alberich Trollbleeder, Male Dwarf Cleric 9
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 81 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 2000 sp. White pearl (50 gp). Moss agate (5 gp). Alexandrite (600 gp). Blue quartz (5 gp). Aquamarine (600 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is red and curly. He has gray eyes and a black hat with a brown feather.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Darrow was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Darrow's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Fighting. Flaws: Antagonistic. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Darrow Kettlewhistle, Male Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Selevarun, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy white pantaloons and a red scarf. He wears his white hair up in a very large beehive style do. He has green eyes and a white hat with a red feather.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nim Selevarun, Male Elf Aristocrat 2
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs

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