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Advanced [show]


Akmen Creed, Male Tiefling [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His blue hair, when down, is lengthy. His fierce gold eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Akmen has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Akmen Creed, Male Tiefling Sorcerer 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 11
Languages Common, Auran, Aquan, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 180 pp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Andram Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His black hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Andram was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Family. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Andram Fright, Male Tiefling Bard 4
Medium (5'11") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)19 (+4)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ethereal Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has done his best to style his black fur to look like a famous performer. His amber unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Adventurer, Immigrant. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Ethereal Of Ebony, Male Tabaxi Cleric 9
Medium (6'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1800 gp. Eye agate (13 gp). Golden yellow topaz (900 gp). Black pearl (900 gp). Tiger eye turquoise (13 gp). Silver pearl (130 gp). Amethyst (130 gp). Chrysoprase (40 gp).


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. His white crest is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of western immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zedaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Fearful. Bonds: Enemies, Immigrant, Criminal record. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Druid 8
Medium (6'3") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 11000 sp. Silver comb with moonstones (800 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs

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