Immeral Siannodel, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: When he was but 3 years old his parents immigrated from the south. Immeral was born on a far southern plains where he grew up under the tutelage of his father, an expert Gardener. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Servant again; and he desires power and/or immortality
Flaws: Shy, Lazy. Bonds: Immigrant, Adventurer, Job. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Eldon Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a pastel vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is knotted and matted. He has a dull look in his blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them
History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He then took over the family business and is one of the better Knight for hire.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Nature, Immigrant. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 112 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 5000 gp. Deep blue spinel (1300 gp). Carnelian (40 gp). White opal (1000 gp). Banded agate (9 gp). White opal (1000 gp). Eye agate (9 gp). Carnelian (40 gp). Alexandrite (1300 gp). Coral (130 gp). Lapis lazuli (9 gp). Chrysoberyl (130 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His blonde hair is braided into rings. His green eyes are passionate and lively.
Personality: Beloril hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 90 pp.
Beast Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His lavender fur is long and unkept. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: Beast was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beast took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Family, Nature. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 116 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Rhodochrosite (16 gp). Aquamarine (300 gp). Violet garnet (300 gp). Jet (160 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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