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NPC Generator

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Advanced [show]


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is physically well-built. His golden hair is thinning but still full. His eyes are violet and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Bonds: Attractive, Poor, Religious. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Fallond Aranore, Male Dwarf Monk 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 56 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +6

Possessions: 3000 gp. Lapis lazuli (5 gp). Black pearl (500 gp). White opal (800 gp). Rhodochrosite (5 gp). Tourmaline (80 gp). Tourmaline (80 gp). Zircon (50 gp). Red garnet (80 gp). Smoky quartz (50 gp). Obsidian (5 gp).


Social Check DCs


Marbas Peace, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his chestnut hair. His eyes are a pleasant black.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Marbas lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Attractive, Family. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Marbas Peace, Male Tiefling Expert 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Arcana +6, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Osco High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has no hair. He has amber eyes and a grey hat with a green feather.

Personality: Osco hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a bit of a xeno-phobe, disliking non-Halflings.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has never given up on his poetry dream.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Osco High-hill, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Orsik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy red suit. He has a blonde handlebar mustache and slicked back blonde hair. His green eyes peer out from beneath his top red hat.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. A gifted student he started as a Gardener, but he got bored and became a Mason. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive, Rich, Job. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Orsik Ungart, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 pp.


Social Check DCs

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