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NPC Generator

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Lvl.
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Advanced [show]


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and many orcs want him driven away

Ideals: Justice, Athletic. Bonds: Enemies, Criminal record, Poor. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Everard Camden, Male Human Commoner 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)17 (+3) 16 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. His red fur has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Fortune-teller in town.

History: Art was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Many illithids want him driven away; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Family, Enemies. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Art Of Ale, Male Tabaxi Barbarian 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Az-Adar Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Half-Orc people; and further expansion of business

Ideals: Justice. Flaws: Mundane, Racist. Bonds: Rich, Job. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Az-Adar Shelley, Male Half-Orc Warrior 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 13 (+1)7 (-2)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Delebean Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He is an epitome of beauty. His red hair is slicked back into a classic pompadour. He has a dull look in his blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Flaws: Shy, Mundane. Bonds: Attractive, Family, Slave. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Delebean Oomtrowl, Male Gnome Adept 7
Small (3'7") Gnome, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp. Fiery yellow corundum (1300 gp). Aquamarine (800 gp).


Social Check DCs

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