Howard Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His hair is long and black with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.
History: The child of southern immigrants he idolized his father. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Flaws: Insane, Antagonistic, Shy. Bonds: Immigrant, In love. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 64 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Chalcedony (70 gp). Lapis lazuli (5 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is cut close to his head. His silver unseeing eyes seem to look past you.
Personality: This man loves painting and to teach people painting more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Ruler father left him crippled. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. Tourmaline (120 gp). Blue sapphire (1600 gp). Deep green spinel (120 gp). Fire opal (1600 gp).
Mantus Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. His eyes are black and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Bricklayer profession.
History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Professionalism. Bonds: Job, Mentor, Criminal record. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 60 pp. Alexandrite (900 gp). Blue quartz (15 gp).
Akmen Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears tattered old clothes. He keeps his silver hair in a pixie cut. He is baby faced.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Akmen was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Flaws: Ugly, Racist. Bonds: Adventurer, Family, Nature. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 156 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Ignan, Gnome
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 4000 gp. Sard (60 gp). Golden pearl (40 gp). Eye agate (14 gp). Red spinel (40 gp). Violet garnet (1000 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). White opal (400 gp). Emerald (400 gp). Eye agate (14 gp). Carnelian (60 gp). Hematite (14 gp). Hematite (14 gp). Eye agate (14 gp). Tourmaline (40 gp). Star rose quartz (60 gp). Fiery yellow corundum (400 gp). Eye agate (14 gp). Peridot (60 gp). Chalcedony (60 gp). Rock crystal (60 gp). Black pearl (1000 gp). Tiger eye turquoise (14 gp). Black pearl (1000 gp). Black pearl (1000 gp). Jasper (60 gp). Red spinel (40 gp). Jade (40 gp). Star rose quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

