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NPC Generator

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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Merchant. His hair is brown and curly. His brown eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Namfoodle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Merchant.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Professionalism, Gifted. Bonds: Job, Slave. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Rogue 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 81 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Athletics +7, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6

Possessions: 4000 gp. Hematite (12 gp). Amethyst (80 gp). Brown-green garnet (80 gp). Banded agate (12 gp). Jasper (30 gp). Deep blue spinel (1000 gp). Tourmaline (80 gp). Onyx (30 gp). Alexandrite (1000 gp). Tiger eye turquoise (12 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Tinley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered

History: Raymond was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Insomniac, Racist. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Raymond Tinley, Male Human Rogue 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 380 gp.


Social Check DCs


Eiravel Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Eiravel was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eiravel took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has achieved small success as a Fortune-teller.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Eiravel Aloro, Male Half-Elf Warlock 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Efferil Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair and beard is wavy and long. This amber eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Efferil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Flaws: Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Efferil Wilborn, Male Half-Elf Rogue 9
Medium (5'3") Half-Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5

Possessions: 1000 gp. Iolite (20 gp). Rich purple corundum (1200 gp). Golden yellow topaz (400 gp). Jade (140 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs

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