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NPC Generator

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Advanced [show]


Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His scarlet crest is kept up in a ponytail inside a deerstalker hat. His gold unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Disease, Depressed. Bonds: Enemies, Military, Rich. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dadalan Bhenkumbyrznaax, Male Dragonborn Paladin 14
Medium (6'7") Dragonborn, Chaotic Good (CR 14)
Armor Class 9
Hit Points 146 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Nature +5, Survival +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 1000 pp. Deep blue spinel (1200 gp). Bloodstone (20 gp). Chrysoprase (20 gp). Red spinel (60 gp). Rhodochrosite (7 gp). Blue quartz (7 gp). Jasper (20 gp). Star ruby (700 gp). Iolite (20 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Guile, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy blue pantaloons and a red scarf. His hair is white and very short. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Raam was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Raam Guile, Male Tiefling Expert 8
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Ernest Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Job, Military. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Ernest Mancilla, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He usually wears his black robe and has his scythe always slung over his shoulder. He has wavy silver hair. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sage

Voice: French accent

Attributes [hide]

Anselm Barney, Male Human Monk 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs

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