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NPC Generator

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Advanced [show]


Alexandre Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist, Justice. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Alexandre Hackney, Male Human Expert 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Gnome, Druidic, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1100 gp. Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortbow, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Kildrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Kildrak lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Kildrak took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found.

Ideals: Passionate, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Kildrak Balderk, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Blue quartz (16 gp).


Social Check DCs


Jebeddo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting white shirt and pants. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Jebeddo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Jebeddo Oomtrowl, Male Gnome Rogue 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)17 (+3) 11 (+0)15 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His lavender fur, when down, is lengthy. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Pelt Shore, Male Tabaxi Expert 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Masterwork Light steel shield.


Social Check DCs

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