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NPC Generator

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Advanced [show]


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He wears his auburn hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Tanner has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Richard Garrick, Male Human Warlock 7
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 120 pp. Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Citrine (40 gp). Brown-green garnet (40 gp).


Social Check DCs


Gormogord Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries whips. He wears a colorful flower in his auburn hair. His violet unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gormogord and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Gormogord Porridgepot, Male Halfling Aristocrat 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


John Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Mentor. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

John Kimberley, Male Human Commoner 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Emerald Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his grey robe and has his greatsword always slung over his shoulder. He has dyed his greying brown fur a little too much giving a sharp brown color. His thin eyebrows rest above his beady copper eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Emerald Paws, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 3 Acid flasks.


Social Check DCs

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