Simon Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears silk and lounges about seductively. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Flaws: Antagonistic. Bonds: Attractive, Nature, Family, Rich. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6
Possessions: 2000 gp. Star rose quartz (80 gp). Onyx (80 gp). Chalcedony (80 gp). Banded agate (7 gp). Alexandrite (300 gp). Violet garnet (300 gp).
Traubon Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries a battered nunchaku and tarnished hammer as well. His silver hair and beard is wavy and long. His brown unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his father was called into army service. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Bonds: Criminal record, Military. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 79 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 9000 sp.
Dustin Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear black tank tops with blue pants, marred by sweets. He wears a deerstalker hat to hide his balding. His eyes are a pleasant green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in longsword use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Enemies. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is typically in his Beggar uniform. His whole body is exceptionally muscular. His silver hair is heavily combed to the left. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ahvain was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To be a Bounty Hunter again; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 40 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Violet garnet (400 gp). Brown-green garnet (50 gp). Aquamarine (400 gp). Freshwater pearl (14 gp). Freshwater pearl (14 gp). Jade (50 gp). Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

