Xappan Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. His hair is cut close to his head. His eyes are silver and beady.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Marshal, but he got bored and became a Carpenter. He has drifted from career to career and currently works as a Carpenter.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 43000 sp. 1 Minor magic item.
Beiro Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Layabout. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A powerful brothel owner made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He has achieved small success as a Layabout.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Addict. Bonds: Job, Poor, Mentor. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 52 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 gp. Star ruby (400 gp). Golden pearl (50 gp). Blue quartz (14 gp). Hematite (14 gp). Star ruby (400 gp). Star ruby (400 gp). Sard (80 gp). Malachite (14 gp). Sardonyx (80 gp). Sardonyx (80 gp). Malachite (14 gp). Black pearl (400 gp). 1 Medium magic item.
Beast Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his lavender fur well, parting it to the right. His eyes, though not visible through his cowl, are blue.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Beast lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 14 years.
Motivation: He feels kind of lost in life; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Depressed. Bonds: Job, Family, Military. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Halfling, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Deep green spinel (70 gp). Bloodstone (70 gp).
Watson Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, and carries swords. He has blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He would like to get married and retire; and he has a crush on the local armorer
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Criminal record, Has a crush. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Hematite (11 gp). Amber (80 gp). Deep green spinel (80 gp).
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