Adran Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has several tiny jet earrings on each ear.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Servant, Adran learned a great deal about his father's area of expertise. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He then took over the family business and is one of the better Servant for hire.
Motivation: Retire the richest man in the south; and to unite with his brother
Ideals: Entrepeneur. Bonds: Rich, Job, Family. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 11)
Armor Class 10
Hit Points 44 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +5
Possessions: 350 pp. Gold and topaz bottle stopper cork (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Silver comb with moonstones (900 gp).
Naal Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. He keeps his long auburn hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Shepherd mother left him crippled. He was granted martial powers by his dying brother.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Mentor, Job. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 14
Hit Points 87 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +8
Possessions: 300 pp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Old masterpiece painting (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Fallond Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, blue shirt, and brown tie, and a wedding ring on his right hand. He wears a small hat to cover his moderate length chestnut hair. This violet eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: Fallond was born in the east. At a young age he loved to build and create. A freak accident while working with his Armorer father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Disease, Fearful. Bonds: In love, Slave. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Boddynock Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man is typically in his Guard uniform. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With bright auburn hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Boddynock hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Guard business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Money/treasure; and further expansion of business
Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Job, Rich. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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