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NPC Generator

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Advanced [show]


Aust Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His head has been shaved. He has gleaming, smiling amber eyes.

Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Aust Mystralath, Male Elf Commoner 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 180 pp.


Social Check DCs


Morthos Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso. He carries a battered sai and tarnished longbow as well. He has moderate length brown hair. His silver eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.

History: Morthos was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Morthos Chance, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp.


Social Check DCs


Andram Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Bather. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his blue hair in a flapper bob. This red eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Bather, Andram learned a great deal about his mother's area of expertise. Through the years after Andram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Andram's mother didn't care for him much, and the feeling was mutual. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To be a Servant again; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Andram Liberty, Male Tiefling Barbarian 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. Deep blue spinel (600 gp). Peridot (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Grom Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Fletcher does. His red hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Fletcher and found it very stressful. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Grom Graham, Male Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Religion +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Red-brown spinel (90 gp). Bloodstone (20 gp). 1 Small steel mirror.


Social Check DCs

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