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NPC Generator

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Advanced [show]


Smoking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His fur, while still mostly cinnamon, has prominent grey streaks. His copper eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Fighting. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Smoking Timber, Male Tabaxi Warrior 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright brown suits and hats. He wears a colorful flower in his bronze crest. His eyes are gold and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his brother to traveling adventurers; and a rival would like him out of the picture

Flaws: Shy, Disease. Bonds: Attractive, Criminal record, Mentor, Family. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Druid 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. Red-brown spinel (50 gp).


Social Check DCs


Fragrant Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His gray fur is kept up in a ponytail inside a small hat. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Insomniac, Antagonistic. Bonds: Mentor, Military, Criminal record. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Fragrant Of Ale, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Hubert Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His chestnut hair is still thick. His violet eyes peer out from beneath his feathered black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Artistic, Fighting. Flaws: Ugly, Shy. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Sydney, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Deep blue spinel (300 gp). Aquamarine (300 gp). Obsidian (16 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs

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