Bathin Severity, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His dark red hair is lengthy and is close to two feet long. His eyes are likewise red. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bathin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Orc, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +8
Possessions: 40000 cp. Citrine (60 gp). Deep green spinel (80 gp). Sardonyx (60 gp). Banded agate (13 gp).
Karash Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Scribe, his father struggled to pay the bills. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Karash never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: In love, Poor, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 50000 cp. Star ruby (1300 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Masterwork Light steel shield. 1 Chain shirt.
Bertram Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy white pantaloons and a brown scarf. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: Bertram was raised in a hard working conservative environment. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp. Alexandrite (400 gp). Moss agate (11 gp). Blue quartz (11 gp). Amethyst (100 gp).
Mugrunden Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has done his best to style his brass crest to look like a famous performer. His eyes are likewise red.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Mugrunden enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Criminal record, Religious. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Malachite (7 gp).
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