Patrin Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his blue robe and has his sword always slung over his shoulder. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Patrin was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Antagonistic. Bonds: Job, Criminal record, Debt. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 92 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 80 pp. Jasper (30 gp). Deep blue spinel (900 gp). Star rose quartz (30 gp). Red-brown spinel (110 gp). Moonstone (30 gp).
Gilthur Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy black pantaloons and a pastel scarf. He has chestnut hair. His hazel eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Further expansion of business; and an old rival family wants him found
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Family, Job. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 400 gp. Obsidian (6 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Harrington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He keeps his silver hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Navigator business at a young age. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Navigator like his mother before him.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Addict. Bonds: Attractive, Job, Slave, Military. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Iolite (60 gp).
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears many layers of old clothing at all times, and his gloved hand is found clutching a greataxe. His fur is orange and curly. His eyes are hazel.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: Beast was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Navigator.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Job. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
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