Andram Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His blue hair is long and unkept. His silver eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Brown-green garnet (60 gp).
Tricking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a green costume with the symbols of the sun god on his torso and is in decent physical shape. He has dyed his greying orange fur a little too much giving a sharp orange color. His amber eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Guard, but he was a colossal failure. He has achieved small success as a Roofer.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Impeccable, Artistic. Bonds: Military, Job, Adventurer. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 1200 pp. Moonstone (80 gp). Silver pearl (140 gp). Lapis lazuli (9 gp). Iolite (80 gp). Obsidian (9 gp). Smoky quartz (80 gp). Banded agate (9 gp). Citrine (80 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Bloodstone (80 gp). Hematite (9 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorpe Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He has shaved his head bald. He has gleaming, smiling gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Athletic, Opinionated, Gifted. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Chain shirt.
Gale Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a tan coat with brown slacks. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His wide-brimmed hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Average lock. 1 Spyglass. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!