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NPC Generator

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Charles Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to hide his balding. His hazel eyes peer out from beneath his Stetson yellow hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Banker, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the large cave and found the beat up morningstar and armor he uses now. He struck the Barrister job and began his own company from there.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Hedonist. Bonds: Rich, Job, Nature. Occupation: Barrister

Voice: American accent

Attributes [hide]

Charles Stansfield, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. 1 Darkwood Buckler.


Social Check DCs


Kilvar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with grey pants. With a patchy auburn beard and wild auburn hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Kilvar Torevir, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)16 (+3) 13 (+1)8 (-1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 360 gp. 1 Magnifying glass.


Social Check DCs


Harvest Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His lavender fur is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Seamstress profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and balancing his hectic life and new beggar responsibilities is difficult

Flaws: Ugly, Secretive, Antagonistic. Bonds: Slave, Job. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Harvest Grass, Male Tabaxi Warlock 3
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Nuraval Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: Nuraval hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Nuraval Ironfist, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)14 (+2) 17 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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