Marbas Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He has a moderate pudge and is not very fit. He has no hair. He has gold eyes and a white hat with a pastel feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Marbas was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Rich, Job, Family. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Radomir Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He is bald on top and has large black tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: The child of a Stylist, who enjoyed hunting, Radomir was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and he wants to get laid
Ideals: Disciplined, Artistic. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Bowyer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and revenge
Ideals: Fighting. Bonds: Rich, Job, Enemies, Religious. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. Jasper (60 gp). 1 Masterwork Uncommon Weapon.
William Shelley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He wears an eyepatch.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Mortician, William learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: To be a Ploughman again.
Flaws: Ugly. Bonds: Poor, In love, Job, Adventurer. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Freshwater pearl (13 gp).
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