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NPC Generator

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Advanced [show]


Roger Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue feathered hat and blue clothes. His silver hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich southern family. When Roger reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and wants to raise his children well

Flaws: Ugly. Bonds: Family, Has a crush, Adventurer, Rich, Military. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Roger Heiser, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His fur is lavender and curly. His eyes are a pleasant copper.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered south to less war torn lands. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: PTSD. Bonds: Poor, Family. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Trail Of World, Male Tabaxi Expert 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Deception +7, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 14000 sp. Obsidian (11 gp). Tiger eye turquoise (11 gp). Fire opal (500 gp). White pearl (120 gp). Golden pearl (120 gp). Rhodochrosite (11 gp). Moss agate (11 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His orange fur is unkempt and raggedy. This blue eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Poor, In love, Slave. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Tricking Candle, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 29 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)17 (+3) 13 (+1)14 (+2)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 270 pp. Jasper (30 gp). Peridot (30 gp). Peridot (30 gp). Red-brown spinel (110 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is long and unkept. His brown eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Hunter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and to be a ploughman again

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Adran Iranapha, Male Elf Commoner 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs

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