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NPC Generator

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Advanced [show]


Gomory Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Disciplined. Bonds: Rich, Family, Mentor. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Gomory Alby, Male Human Bard 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 3000 cp.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries a battered lance and tarnished club as well. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: John was born in the west. At a young age he loved to build and create. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break.

Ideals: Fighting, Persistence. Bonds: Attractive, Guardian, Rich, Adventurer. Occupation: Cook

Voice: Squeaky

Attributes [hide]

John Hadleigh, Male Human Warrior 11
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)15 (+2) 9 (-1)18 (+4)
Skills Deception +8, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 400 gp. Moss agate (6 gp). Black pearl (500 gp). Alexandrite (500 gp). Moss agate (6 gp). Blue star sapphire (700 gp). Blue quartz (6 gp). Banded agate (6 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His silver hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast plains. Cursed with vampirism at a very young age, Wrenn has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Secretive, Disease. Bonds: Immigrant, Nature. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Wrenn Gummen, Male Gnome Ranger 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Skamos Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears a red costume with the symbols of magic on his torso. He keeps his red hair in a flapper bob. His thin eyebrows rest above his beady white eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: When he was but 3 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Skamos took refuge in the ruined castle and found the beat up flail and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant, Nature. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Skamos Obscure, Male Tiefling Fighter 6
Medium (6'7") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)18 (+4) 12 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Giant, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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