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NPC Generator

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Advanced [show]


Gildmak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his black hair in a flapper bob. His green eyes peer out from beneath his small green hat.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: Gildmak was born in the east. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Philantrophist, Persistence. Flaws: PTSD. Bonds: Job. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Gildmak Stoutman, Male Halfling Ranger 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp.


Social Check DCs


Halimath Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a white suit. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Military, Family. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Halimath Ethanasath, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Carnelian (60 gp). Deep green spinel (80 gp). Tourmaline (80 gp).


Social Check DCs


Geoffrey Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. His eyes are brown and beady.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Gracey, Male Half-Elf Warlock 3
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 5000 cp. Chrysoberyl (70 gp). Violet garnet (200 gp).


Social Check DCs


Leucis Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear red clothing when he does not wear armor. His dark red hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Sensitive, Fearful. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Leucis Temperance, Male Tiefling Warrior 4
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 2 Smokesticks.


Social Check DCs

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