Kyle Barney, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Courier, his father struggled to pay the bills. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 7 years.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Optimist. Bonds: Job, Poor, Military, Family. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of death around his neck, and a shortbow on his belt. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and seeks redemption
Ideals: Fighting. Flaws: Mundane, Insane. Bonds: Immigrant, Criminal record. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 73 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fax Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His top hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. Fax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Immigrant. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40 pp.
Stannor Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries spears. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His hazel unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful brothel owner made him what he is. His childhood dream was to be a Priest, but he was a colossal failure. He has achieved small success as a Carpenter.
Motivation: He feels threatened by others; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Bonds: Mentor, Job. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp.
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