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NPC Generator

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Advanced [show]


Mormo Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His red hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Mormo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Logical. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Mormo Instinct, Male Tiefling Wizard 11
Medium (5'11") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1100 gp. Aquamarine (1600 gp). Clear bright green emerald (5000 gp). Tiger eye turquoise (9 gp). Rose (40 gp). Chalcedony (40 gp). Rhodochrosite (9 gp).


Social Check DCs


Darrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of falchions on his belt, each one with a jet on the hilt. His hair is always cut to a buzz. His eyes are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Darrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Military. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Darrak Rumnaheim, Male Dwarf Fighter 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 20000 cp. Jeweled anklet (2000 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Ulblyn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Rich, Job, Nature, In love. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Ulblyn Warmwater, Male Halfling Wizard 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 1 Everburning torch.


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His cinnamon fur is smooth and relatively long. His eyes are blue and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drifting is combative with any and all who dare try his patience in the slightest.

History: He was born in the east, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Cook.

Motivation: To be a Stableman again; and he is unsatisfied with his job

Ideals: Optimist, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Drifting In the Wind, Male Tabaxi Barbarian 4
Medium (6'0") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp. 1 Everburning torch. 3 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones.


Social Check DCs

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