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NPC Generator

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Advanced [show]


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He is physically well-built. He wears a small hat to cover his moderate length auburn hair. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trym was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Shy. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Trym Gyula, Male Human Expert 6
Medium (6'5") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Obsidian (11 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Manfred Darby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tan painted combat armor at almost all times. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted, Persistence. Bonds: Military. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Manfred Darby, Male Human Rogue 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Jabbie Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. He has moderate length golden hair. His eyes are amber and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Jabbie was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality; and wants to raise his children well

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Slave, Family. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Jabbie Gummen, Male Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice, Optimist. Flaws: Fearful. Bonds: Slave, Adventurer. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Fargrim Graybeard, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs

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