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NPC Generator

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Advanced [show]


Morthos Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are black.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Doctor profession.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Morthos Temerity, Male Tiefling Adept 4
Medium (6'8") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp.


Social Check DCs


Halimath Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered rapier and tarnished crossbow as well. His silver hair is greasy and uncared for. He has several tiny ruby earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Passionate, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Halimath Aloro, Male Elf Warrior 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Golden pearl (100 gp).


Social Check DCs


Qemuel Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of luck around his neck, and a sai on his belt and is in decent physical shape. His hair is cut close to his head. He has gleaming, smiling silver eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. Qemuel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qemuel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Criminal record. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Qemuel Sanctuary, Male Tiefling Sorcerer 5
Medium (6'8") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp. 4 Smokesticks. 4 Antitoxin. 4 Smokesticks.


Social Check DCs


Bathin Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a grey and yellow robe with the hood down. He has moderate length black hair. This black eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Bathin grew up listening to his father's many stories. A gifted student he started as a Brewer, but he got bored and became a Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Bathin Gift, Male Tiefling Barbarian 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)19 (+4) 16 (+3)16 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6

Possessions: 30 gp.


Social Check DCs

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