Watson Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple green robe with brown stripes complete with hood. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist, Gifted, Logical. Bonds: Slave, Job. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 87 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 pp. White opal (1100 gp). Violet garnet (700 gp). Peridot (50 gp). Blue sapphire (1100 gp). Golden pearl (50 gp). Freshwater pearl (5 gp). Obsidian (5 gp). Jet (50 gp). Deep blue spinel (700 gp). Moss agate (5 gp). Chalcedony (50 gp). Golden pearl (50 gp). Aquamarine (700 gp). Deep green spinel (50 gp). Malachite (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ar-Gul Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red hair is kept up in a ponytail inside a top hat. He has violet eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across
History: Ar-Gul was born with his mother's beautiful face. He has had some formal music training, and achieved minor success. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 17 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1100 gp. An abacus with copper, silver and gold markers (130 gp). Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Hampton, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely violet suit with brown socks and a vest with buckled shoes, and sports empty pouches on his belt. He wears a small hat to cover his moderate length red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Miles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: Regain custody of his daughter; and to find somewhere to settle down
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Beloril Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His red hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Beloril is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Slave. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 pp.
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