Bhevek Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His tied-back hair is black. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 70 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Rhodochrosite (7 gp).
Fibblestib Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother.
Flaws: Disease. Bonds: Poor, Family, Religious, Enemies. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 31000 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Marbas Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. His red eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Marbas was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting, Athletic, Persistence, Gifted. Bonds: Family, Adventurer. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 16)
Armor Class 10
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 19 (+4) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 11000 gp. Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oriax Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear violet clothing when he does not wear armor and is in decent physical shape. He keeps his white hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Oriax will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his mother was called into army service. A gifted student he started as a Bellfounder, but he got bored and became a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Wants to work out more often; and to be a bellfounder again
Ideals: Extrovert, Athletic. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp.
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