Darrow High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and silver. He wears round tiny glasses practically rammed into his face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Darrow was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he has passion for adventuring and risk
Bonds: Enemies, Has a crush, Adventurer, Poor, Criminal record. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 10000 sp.
Fivin McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short. His eyes are brown and beady.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Fivin was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Insane, Racist, PTSD. Bonds: Job. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Bloodstone (60 gp).
Immeral Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 75 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 900 gp. Blue star sapphire (1600 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kaladan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His silver crest is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Servant.
Motivation: To end his boredom; and he is content
Ideals: Gifted. Flaws: PTSD, Mundane. Bonds: Job, Mentor. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 70 pp. Emerald (500 gp). Violet garnet (1100 gp). Tourmaline (100 gp). 1 Minor magic item.
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