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NPC Generator

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Adelard Harper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white painted combat armor at almost all times. His chestnut hair is cut short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adelard's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He wants to meet his childhood hero.

Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Adelard Harper, Male Human Sorcerer 11
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 17 (+3)13 (+1)
Skills Nature +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a grey tunic with white highlights, and long blue pants that bunch up around his shoes. He keeps his red hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Rangrim Ungart, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 190 gp.


Social Check DCs


Paymon Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His purple hair, when down, is lengthy. His eyes are white.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Flaws: Ugly, Mundane. Bonds: Military, Immigrant, Job. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Paymon Mystery, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: White opal (900 gp). Black pearl (800 gp).


Social Check DCs


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy black suit. His white hair is smooth and relatively long. His eyes are likewise gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich eastern family. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Crampernap's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.

Motivation: He wants revenge against orcs; and he uses money and sex appeal to get what he needs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Crampernap Sympony, Male Gnome Warrior 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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