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NPC Generator

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Advanced [show]


Silvo Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small island village. Silvo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and a deep hatred of drow

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Silvo Silvereyes, Male Halfling Expert 15
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 106 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +8, Persuasion +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 2000 gp. Zircon (80 gp). Fiery yellow corundum (500 gp). Tourmaline (50 gp). Jade (50 gp). Chrysoberyl (50 gp). Alexandrite (1100 gp). Rhodochrosite (15 gp). Brown-green garnet (50 gp). Alexandrite (1100 gp). Rock crystal (80 gp). Azurite (15 gp). Amethyst (50 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Moss agate (15 gp). Amethyst (50 gp). Peridot (80 gp). Jade (50 gp). Hematite (15 gp).


Social Check DCs


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright white suits and hats. His auburn hair is cut short. His eyes are likewise gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: To pay off his debts; and regain custody of his son

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Family, Debt. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Fargrim Torunn, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp.


Social Check DCs


Gûnd Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He very much looks the part of a Bowyer. His brown hair is lengthy. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is a great chef.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Justice, Gifted. Bonds: Job, Military, Family. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Gûnd Richie, Male Half-Orc Adept 6
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp.


Social Check DCs


Ralf Reed, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered kukri and tarnished nunchaku as well. His golden hair is lengthy. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Humans.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Family, Adventurer, Guardian. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Reed, Male Human Wizard 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 16 (+3)17 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs

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