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NPC Generator

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Advanced [show]


Hubert Enfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a simple brown robe with pastel stripes complete with hood. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Hubert studied abroad. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: He's in love; and to share knowledge with the world

Ideals: Philantrophist, Logical, Gifted. Bonds: In love, Has a crush. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Hubert Enfield, Male Human Fighter 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across

History: Kelter was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Insomniac, Secretive. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Kelter Warmwater, Male Halfling Barbarian 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 49 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Sardonyx (70 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galinndan Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His silver hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Galinndan Cooper, Male Half-Elf Rogue 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. Chrysoberyl (100 gp).


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue painted combat armor at almost all times. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Guy Vance, Male Human Warlock 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 60 gp. Silver pearl (70 gp).


Social Check DCs

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