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NPC Generator

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Advanced [show]


Nuraval Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in grey turtlenecks beneath a white coat with red slacks. His hair is chestnut, silky, and of moderate length. His eyes are violet and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Criminal record, Rich. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Nuraval Strakeln, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Varis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and sports green clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are brown and he is always smoking a pipe.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to half-elven people

Ideals: Professionalism, Fighting, Justice. Flaws: Racist. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Varis Wasanthi, Male Half-Elf Expert 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp. Deep green spinel (150 gp).


Social Check DCs


Morkral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Morkral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Morkral took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to unite with his brother

Ideals: Athletic, Optimist. Bonds: Attractive, Family, Nature. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Morkral Caebrek, Male Dwarf Druid 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears a colorful flower in his white fur. He has amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Shifting was born in the east. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Persistence, Gifted. Bonds: Immigrant, Attractive, Religious. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shifting Of Wine, Male Tabaxi Barbarian 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs

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