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NPC Generator

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Advanced [show]


Wrenn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. Beneath his clothing is a huge mess of scar tissue. His long red hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Slave, Adventurer. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Wrenn Fapplestamp, Male Gnome Warlock 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 4000 cp.


Social Check DCs


Greethen Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Tailor uniform. His crest is greying and his face has many wrinkles. His eyes are a pleasant gold.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Impulsive, Selfish. Bonds: Job, Military. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Greethen Verthisathurgiesh, Male Dragonborn Expert 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His crest is short and blue. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: Zedaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zedaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zedaar. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and he wants to get laid

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Red spinel (40 gp).


Social Check DCs


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his hazel eyes.

Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Alberich was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Money/treasure.

Ideals: Extrovert, Pacifist, Persistence. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp. 1 Everburning torch.


Social Check DCs

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