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Advanced [show]


Efferil Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His tied-back hair is golden. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Efferil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Efferil Ofandrus, Male Elf Commoner 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 24 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 16 (+3)15 (+2)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs


Ûshgol Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long white beard with little hanging trinkets. He has gray eyes and a violet hat with a brown feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Ûshgol Garrick, Male Half-Orc Bard 15
Medium (5'6") Half-Orc, Neutral Evil (CR 15)
Armor Class 11
Hit Points 61 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443332

Possessions: 1200 pp. Blue quartz (6 gp). Freshwater pearl (6 gp). Citrine (70 gp). Malachite (6 gp). Golden yellow topaz (700 gp). Zircon (70 gp). Alexandrite (700 gp). Carnelian (70 gp). Rock crystal (70 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Vondal was born in the north. At a young age he loved to build and create. Vondal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vondal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Insane, Addict. Bonds: In love, Criminal record. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Vondal Daerdahk, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 99 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +8, Stealth +8
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (600 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: The child of a Bather, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Professionalism, Optimist. Flaws: Addict. Bonds: Job, Nature, Rich. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Wasanthi, Male Elf Cleric 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 2000 gp. Obsidian (11 gp). 1 Medium magic item.


Social Check DCs

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