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NPC Generator

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Advanced [show]


Melech Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His hair is short and dark red. He has red eyes and a pastel hat with a brown feather.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Melech Excellence, Male Tiefling Ranger 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)19 (+4)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Golden yellow topaz (200 gp). Zircon (50 gp). Violet garnet (200 gp). Azurite (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Druid 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Jet (160 gp). 1 Minor magic item.


Social Check DCs


Vrondiss Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized amber on his right hand. He has wavy white crest. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Vrondiss does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Banker.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Rich, Military, Job. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Vrondiss Argenthrixus, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 63 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Aramil Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a white costume with the symbols of magic on his torso. He has a hunchback. He wears his blonde hair up in a very large beehive style do. His hazel eyes are passionate and lively.

Personality: Aramil wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Aramil Xiloscient, Male Elf Warrior 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 2800 sp.


Social Check DCs

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