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Advanced [show]


Krusk Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His white hair is braided into rings. His blue eyes are passionate and lively.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Job, Rich. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Krusk Spaulding, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 54 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. Chalcedony (30 gp). Violet garnet (400 gp). Hematite (15 gp). Coral (70 gp). 1 Minor magic item.


Social Check DCs


Roge Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Disease, Ugly. Bonds: Poor, Nature. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Roge Warmwater, Male Halfling Commoner 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Alberich Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Alberich was born in the north. At a young age he loved to build and create. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alberich's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Barkeep again; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Alberich Thrahak, Male Dwarf Wizard 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Spear Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He wears a colorful flower in his white fur. His copper eyes peer out from beneath his Stetson yellow hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Rich. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Spear Running, Male Tabaxi Sorcerer 5
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 10 (+0)19 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Jet (150 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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