Seebo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair up. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Mason, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Further expansion of business; and to be a mason again
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp. Rose (50 gp). Jasper (50 gp). Black pearl (400 gp). Rose (50 gp).
Gargax Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this western man wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He wears a top hat to hide his balding. He has red eyes and a red hat with a brown feather.
Personality: Calm and collected, he is a well trained Glassblower. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Gargax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He became a Glassblower soon after.
Motivation: To be a Sage again; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Mentor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
Three Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He wears his yellow fur up. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.
Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Impeccable. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 55 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 |
Possessions: 500 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (600 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item. 1 Medium magic item.
Olunt Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He is the product a well kept family trust fund and as such has never really known need. Olunt was born on a far northern plains where he grew up under the tutelage of his father, an expert Marshal. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 68 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Red garnet (70 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Obsidian (16 gp). Peridot (60 gp). Azurite (16 gp). Iolite (60 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
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