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Advanced [show]


Conrad Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Justice. Bonds: Criminal record, Immigrant. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Conrad Atterton, Male Human Ranger 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Dain Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Flaws: Ugly, Insane, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Dain Silverstone, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 93 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp. Malachite (10 gp). Golden pearl (140 gp). Blue sapphire (1000 gp). Golden pearl (140 gp). Blue quartz (10 gp). Black pearl (300 gp). Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to hide his balding. He has a dull look in his gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Burgell took refuge in the large cave and found the beat up crossbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Nature, Has a crush. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Burgell Pingun, Male Gnome Cleric 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 127 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)13 (+1) 11 (+0)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 5000 gp. Black pearl (1300 gp). Alexandrite (1300 gp). Red spinel (140 gp). Amethyst (140 gp). Blue quartz (10 gp). Banded agate (10 gp). Freshwater pearl (10 gp). Malachite (10 gp). Carnelian (60 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small forest village. After coming to the age of reason, Krimp took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Secretive, Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Krimp Hadlee, Male Half-Orc Sorcerer 8
Medium (5'1") Half-Orc, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)15 (+2) 16 (+3)10 (+0) 18 (+4)9 (-1)
Skills Athletics +8, History +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A roughly beaten golden orb (100 gp). Gold and topaz bottle stopper cork (300 gp). Gold music box (2000 gp).


Social Check DCs

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