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NPC Generator

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Lvl.
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Advanced [show]


Thomas Lindsey, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is always cut to a buzz. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Gifted. Flaws: Emotional. Bonds: Rich, Slave. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Thomas Lindsey, Male Human Commoner 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 gp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His hair is long and silver with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: Hobart was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Hobart Wildheart, Male Halfling Fighter 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 16
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +7, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +1

Possessions: Just what you see.


Social Check DCs


Boddynock Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his golden hair in a flapper bob. His face is scarred and worn.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Boddynock Offund, Male Gnome Commoner 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Kellen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He struck the Actor job and began his own company from there.

Motivation: He feels threatened by others; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Actor

Voice: American accent

Attributes [hide]

Kellen Ironhide, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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