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NPC Generator

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Advanced [show]


Norûk Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His white hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east, but his parents moved at a very young age to the west. Cursed with a spirit at a very young age, Norûk has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and a strong sense of loyalty to half-orc people

Ideals: Gifted, Logical. Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Norûk Bristol, Male Half-Orc Fighter 2
Medium (6'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 16 (+3)6 (-2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp. 1 Masterwork Light steel shield.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his black hair in a flapper bob. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Fisher business at a young age. Through the years after Harbek was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Harbek's father didn't care for him much, and the feeling was mutual. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Weaver again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)18 (+4) 15 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial, Goblin, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Fragrant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His yellow fur is braided into rings. His eyes are amber and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fragrant took refuge in the ruined castle and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Slave, Nature. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Fragrant Timber, Male Tabaxi Druid 2
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills Deception +6, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 250 gp. A delicate brass dragon egg (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Shedinn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He dresses well, wearing black shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a quarterstaff. His crest is bronze and very short. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Shedinn and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Shedinn Skaarzborroosh, Male Dragonborn Barbarian 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 1000 sp. Rock crystal (70 gp).


Social Check DCs

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