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NPC Generator

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Advanced [show]


Uraim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears tight fighting clothing, which leaves very little to the imagination. With bright auburn hair and a scraggly beard. His eyes are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Ruler business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to clean up the streets

Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Guardian, Job. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Uraim Fallack, Male Dwarf Druid 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. Coral (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Ahrim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear black tank tops with blue pants. His long black hair is drawn into a two foot long braid. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in flail use. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ahrim Principle, Male Tiefling Commoner 7
Medium (5'2") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 10 (+0)11 (+0)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Draconic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Gorbundus Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his axe always slung over his shoulder, and he perpetually has his axe ready. His black crest is singed and shortened. He has gleaming, smiling gold eyes.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Gorbundus Esstyrlynn, Male Dragonborn Rogue 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 15 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 14 (+2)19 (+4)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 3000 sp. Amethyst (50 gp). Moonstone (30 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Sammal Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his red robe. His hair is brown and very short. His eyes, though not visible through his cowl, are red.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: When he was but 7 years old his parents immigrated from the west. Sammal was born on a far western desert where he grew up under the tutelage of his mother, an expert Knight. He was granted necromantic powers by his dying sister.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Sammal Anarchy, Male Tiefling Rogue 10
Medium (6'0") Tiefling, Neutral Evil (CR 10)
Armor Class 9
Hit Points 78 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 2200 gp. Jacinth (5000 gp). Violet garnet (200 gp). Tourmaline (110 gp).


Social Check DCs

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