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NPC Generator

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Advanced [show]


Tree Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan coat over a red low-cut shirt, and a small hat upon his head. He keeps his long beige fur kept up in a rat tail. He has several tiny sapphire earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Tree grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Optimist, Professionalism, Fighting. Bonds: Rich, Adventurer. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Tree Thundercloud, Male Tabaxi Commoner 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple grey robe with white stripes complete with hood. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. After a long history of fighting, Senteq and his spouse have recently divorced.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Senteq Folkor, Male Gnome Ranger 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp.


Social Check DCs


Pijjirik Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver crest. He dresses in grey turtlenecks beneath a violet coat with black slacks. He has a hunchback. He keeps his long silver crest kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Flaws: Ugly. Bonds: In love, Immigrant, Enemies, Military. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Pijjirik Xephyrbahnor, Male Dragonborn Druid 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 140 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Thorpe Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is kept up in a ponytail inside a small hat. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Family, Adventurer, Has a crush. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Thorpe Hilltopple, Male Halfling Aristocrat 16
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 105 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Nature +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 900 pp. Cloth of gold vestments (120 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). An abacus with copper, silver and gold markers (120 gp). Gold music box (1000 gp).


Social Check DCs

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