Darrak Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Apothecary. He has a small bristly mustache and wavy golden hair. His eyes are likewise violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Darrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Apothecary job and began his own company from there.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Antagonistic. Bonds: Job, Military, Nature, Family. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 100 gp.
Rathkran Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His crest is copper and curly. This red eyed northerner is not easily forgotten.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Philantrophist. Flaws: Insane, Mundane. Bonds: Job. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a blue poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east to a Apothecary, Lance learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Armorer again.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Job. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Silvo Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a shortspear. His tied-back hair is auburn. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Fletcher in town.
History: He was born in a small island village. In his 10th year, his parents were killed by a goblins raid, leaving Silvo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Job, Nature, Enemies, Family. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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