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Advanced [show]


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Roofer. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his orange fur down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Servant profession.

History: Born to a pair of adventurers, Five grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Addict, Terse, PTSD. Bonds: Job, Adventurer. Occupation: Roofer

Voice: American accent

Attributes [hide]

Five In the Wind, Male Tabaxi Fighter 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1500 gp. White opal (600 gp). Star ruby (600 gp). Sard (30 gp). Alexandrite (900 gp). Emerald (600 gp). Smoky quartz (30 gp). Eye agate (9 gp). Star rose quartz (30 gp).


Social Check DCs


Roge Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Halfling conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Flaws: Racist. Bonds: Guardian, Adventurer, Rich. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Roge Kettlewhistle, Male Halfling Cleric 14
Small (3'2") Halfling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 87 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +5, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Terran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 1100 pp. Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (500 gp). Solid gold idol (700 gp). 1 Medium magic item.


Social Check DCs


Barendd Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Glassblower father left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Slave. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Barendd Orcfoe, Male Dwarf Wizard 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 100 gp. Chrysoberyl (100 gp). Black opal (1100 gp).


Social Check DCs


Shane Holton, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with brown slacks. He sports a long golden beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Shane took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Rich. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Holton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. Red spinel (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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