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NPC Generator

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Advanced [show]


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the sun god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. This green eyed westerner is not easily forgotten.

Personality: Elaim wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Elaim has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Disciplined, Artistic. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Elaim Daerdahk, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Mantus Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Painter, and he perpetually has his whip ready. His small hat is riddled with cuts and holes. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Adventurer, Rich. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Mantus Charity, Male Tiefling Ranger 3
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2100 sp. 3 Acid flasks.


Social Check DCs


Marbas Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown clothing when he does not wear armor. His blue hair is thinning but still full. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Marbas studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and further expansion of business

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Marbas Verity, Male Tiefling Aristocrat 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1000 gp. Rich purple corundum (400 gp). Freshwater pearl (5 gp). Alexandrite (1000 gp).


Social Check DCs


Medrash Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. He has no crest. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Disease. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Medrash Kerrhylon, Male Dragonborn Commoner 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. Jade (110 gp). Golden pearl (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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