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NPC Generator

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Advanced [show]


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His yellow fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Sweet In the Wind, Male Tabaxi Bard 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 18 (+4)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp. Pink pearl (130 gp). Silver pearl (130 gp). Alexandrite (800 gp).


Social Check DCs


Fibblestib Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries scimitars. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Fibblestib enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Fibblestib's homeland. Fibblestib decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Flaws: Hedonist. Bonds: Immigrant. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Fibblestib Umbodoben, Male Gnome Monk 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Efferil Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a custom-built plate barding that's adorned with black lining and desert motifs. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy brown hair. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Efferil is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the west. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist, Justice. Bonds: Poor, Immigrant, Adventurer. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Efferil Caphaxath, Male Elf Sorcerer 7
Medium (4'10") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Athletics +4, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Onyx (40 gp). Violet garnet (1100 gp). Alexandrite (1100 gp).


Social Check DCs


Kyle Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and sports empty pouches on his belt. He wears his brown hair up. He has a dull look in his gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Fletcher, Kyle learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Kyle Boleem, Male Half-Elf Warrior 4
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Sard (30 gp). Golden yellow topaz (500 gp). Obsidian (14 gp). 1 Good lock. 1 Silk rope. 1 Crowbar.


Social Check DCs

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